Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APawn
Description
Event called after a pawn has been restarted, usually by a possession change. This is called on the server for all pawns and the owning client for player pawns
| Name | ReceiveRestarted |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
| Include Path | #include "GameFramework/Pawn.h" |
UFUNCTION (BlueprintImplementableEvent)
void ReceiveRestarted()