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Description
Event called after a pawn's controller has changed, on the server and owning client. This will happen at the same time as the delegate on GameInstance
| Name | ReceiveControllerChanged |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
| Include Path | #include "GameFramework/Pawn.h" |
UFUNCTION (BlueprintImplementableEvent)
void ReceiveControllerChanged
(
AController * OldController,
AController * NewController
)