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Description
Helper to see if move input is ignored. If our controller is a PlayerController, checks Controller->IsMoveInputIgnored().
| Name | IsMoveInputIgnored |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
| Include Path | #include "GameFramework/Pawn.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
UFUNCTION (BlueprintCallable, Category="Pawn|Input")
virtual bool IsMoveInputIgnored() const