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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APawn
Description
Internal function meant for use only within Pawn or by a PawnMovementComponent. Adds movement input if not ignored, or if forced.
| Name | Internal_AddMovementInput |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
| Include Path | #include "GameFramework/Pawn.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
void Internal_AddMovementInput
(
FVector WorldAccel,
bool bForce
)