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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APawn
Description
Return the aim rotation for the Pawn. If we have a controller, by default we aim at the player's 'eyes' direction that is by default the Pawn rotation for AI, and camera (crosshair) rotation for human players.
| Name | GetBaseAimRotation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
| Include Path | #include "GameFramework/Pawn.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
UFUNCTION (BlueprintCallable, Category=Pawn)
virtual FRotator GetBaseAimRotation() const