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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APawn
Description
Called by ApplyDeltaToActor to perform an actor class-specific operation based on widget manipulation. The default implementation is simply to modify the actor's rotation.
Virtual Inheritance
- AActor::EditorApplyRotation → APawn::EditorApplyRotation
| Name | EditorApplyRotation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
| Include Path | #include "GameFramework/Pawn.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
virtual void EditorApplyRotation
(
const FRotator & DeltaRotation,
bool bAltDown,
bool bShiftDown,
bool bCtrlDown
)