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Description
Add input (affecting Roll) to the Controller's ControlRotation, if it is a local PlayerController. This value is multiplied by the PlayerController's InputRollScale value.
| Name | AddControllerRollInput |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
| Include Path | #include "GameFramework/Pawn.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
UFUNCTION (BlueprintCallable, Category="Pawn|Input", Meta=(Keywords="addroll"))
virtual void AddControllerRollInput
(
float Val
)
Parameters
| Name | Remarks |
|---|---|
| Val | Amount to add to Roll. This value is multiplied by the PlayerController's InputRollScale value. |
See Also
- PlayerController::InputRollScale