Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APartitionActor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FString GetActorName
(
UWorld* World, |
ActorPartition/PartitionActor.h | ||
static FString GetActorName
(
UWorld* World, |
ActorPartition/PartitionActor.h |
GetActorName(UWorld *, const FActorPartitionIdentifier &, uint32, int32, int32, int32)
| Name | GetActorName |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ActorPartition/PartitionActor.h |
| Include Path | #include "ActorPartition/PartitionActor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorPartition/PartitionActor.cpp |
static FString GetActorName
(
UWorld * World,
const FActorPartitionIdentifier & ActorPartitionId,
uint32 GridSize,
int32 CellCoordsX,
int32 CellCoordsY,
int32 CellCoordsZ
)
GetActorName(UWorld , const UClass , const FGuid &, const FActorPartitionIdentifier &, uint32, int32, int32, int32, uint32)
| Name | GetActorName |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ActorPartition/PartitionActor.h |
| Include Path | #include "ActorPartition/PartitionActor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorPartition/PartitionActor.cpp |
static FString GetActorName
(
UWorld * World,
const UClass * Class,
const FGuid & GridGuid,
const FActorPartitionIdentifier & ActorPartitionId,
uint32 GridSize,
int32 CellCoordsX,
int32 CellCoordsY,
int32 CellCoordsZ,
uint32 ContextHash
)