Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APackedLevelActor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool CreateOrUpdateBlueprint
(
ALevelInstance* InLevelInstance, |
PackedLevelActor/PackedLevelActor.h | ||
static bool CreateOrUpdateBlueprint
(
TSoftObjectPtr< UWorld > InWorldAsset, |
PackedLevelActor/PackedLevelActor.h |
CreateOrUpdateBlueprint(ALevelInstance *, TSoftObjectPtr< UBlueprint >, bool, bool)
| Name | CreateOrUpdateBlueprint |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PackedLevelActor/PackedLevelActor.h |
| Include Path | #include "PackedLevelActor/PackedLevelActor.h" |
static bool CreateOrUpdateBlueprint
(
ALevelInstance * InLevelInstance,
TSoftObjectPtr < UBlueprint > InBlueprintAsset,
bool bCheckoutAndSave,
bool bPromptForSave
)
CreateOrUpdateBlueprint(TSoftObjectPtr< UWorld >, TSoftObjectPtr< UBlueprint >, bool, bool)
| Name | CreateOrUpdateBlueprint |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PackedLevelActor/PackedLevelActor.h |
| Include Path | #include "PackedLevelActor/PackedLevelActor.h" |
static bool CreateOrUpdateBlueprint
(
TSoftObjectPtr < UWorld > InWorldAsset,
TSoftObjectPtr < UBlueprint > InBlueprintAsset,
bool bCheckoutAndSave,
bool bPromptForSave
)