Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ANoPawnPlayerController
Description
When disabled, any connection using this player controller won't replicate actors down to it's client. Enabled by default.
| Name | ServerEnableReplicationToConnection |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
UFUNCTION (Server, Reliable)
void ServerEnableReplicationToConnection
(
bool bEnable
)