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API > API/Runtime > API/Runtime/Engine
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| Name |
AMaterialInstanceActor |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Engine/Public/Materials/MaterialInstanceActor.h |
| Include Path |
#include "Materials/MaterialInstanceActor.h" |
Syntax
UCLASS (HideCategories=Movement, HideCategories=Advanced, HideCategories=Collision,
HideCategories=Display, HideCategories=Actor, HideCategories=Attachment, MinimalAPI)
class AMaterialInstanceActor : public AActor
Inheritance Hierarchy
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| TargetActors |
TArray< TObjectPtr< class AActor > > |
Pointer to actors that we want to control paramters of using Matinee. |
Materials/MaterialInstanceActor.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MaterialInstanceActor
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Protected
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Returns SpriteComponent subobject |
Materials/MaterialInstanceActor.h |
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Overridden from UObject
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
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Materials/MaterialInstanceActor.h |
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Materials/MaterialInstanceActor.h |
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