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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ALocationVolume
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/LocationVolume.h |
| Include | #include "LocationVolume.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LocationVolume.cpp |
UFUNCTION (BlueprintCallable, Category=WorldPartition)
bool IsLoaded() const
Remarks
Return if this location volume is loaded