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Actor used to position a local fog volume in the scene.
| Name | ALocalFogVolume |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/LocalFogVolume.h |
| Include Path | #include "Engine/LocalFogVolume.h" |
Syntax
UCLASS (
ShowCategories=(Movement, Rendering, Transformation, DataLayers, "Input|MouseInput", "Input|TouchInput"),
ClassGroup=Fog, HideCategories=(Info, Object, Input), MinimalAPI)
class ALocalFogVolume : public AInfo
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AInfo → ALocalFogVolume
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ALocalFogVolume
(
const FObjectInitializer& ObjectInitializer |
Engine/LocalFogVolume.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LocalFogVolumeVolume | TObjectPtr< ULocalFogVolumeComponent > | Object used to visualize the local fog volume | Engine/LocalFogVolume.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULocalFogVolumeComponent * GetComponent() |
Returns LocalFogVolumeVolume subobject | Engine/LocalFogVolume.h |