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LightmassCharacterIndirectDetailVolume: Defines areas where Lightmass should place more indirect lighting samples than normal.
| Name | ALightmassCharacterIndirectDetailVolume |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Lightmass/LightmassCharacterIndirectDetailVolume.h |
| Include Path | #include "Lightmass/LightmassCharacterIndirectDetailVolume.h" |
Syntax
UCLASS (HideCategories=(Collision, Brush, Attachment, Physics, Volume), MinimalAPI)
class ALightmassCharacterIndirectDetailVolume : public AVolume
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ABrush → AVolume → ALightmassCharacterIndirectDetailVolume
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ALightmassCharacterIndirectDetailVolume
(
const FObjectInitializer& ObjectInitializer |
Lightmass/LightmassCharacterIndirectDetailVolume.h |