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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ALightWeightInstanceManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnSpawnedActorDestroyed
(
AActor* DestroyedActor |
GameFramework/LightWeightInstanceManager.h | ||
virtual void OnSpawnedActorDestroyed
(
AActor* DestroyedActor, |
Called after a spawned actor is destroyed. | GameFramework/LightWeightInstanceManager.h |
OnSpawnedActorDestroyed(AActor *)
| Name | OnSpawnedActorDestroyed |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceManager.h |
| Include Path | #include "GameFramework/LightWeightInstanceManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightWeightInstanceManager.cpp |
UFUNCTION ()
void OnSpawnedActorDestroyed
(
AActor * DestroyedActor
)
OnSpawnedActorDestroyed(AActor *, const int32)
Description
Called after a spawned actor is destroyed.
| Name | OnSpawnedActorDestroyed |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceManager.h |
| Include Path | #include "GameFramework/LightWeightInstanceManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightWeightInstanceManager.cpp |
virtual void OnSpawnedActorDestroyed
(
AActor * DestroyedActor,
const int32 DestroyedActorInstanceIndex
)