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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ALODActor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddInstances
(
const UStaticMesh* InStaticMesh, |
Add instances to this LODActor. | Engine/LODActor.h | |
void AddInstances
(
const UStaticMesh* InStaticMesh, |
Engine/LODActor.h |
AddInstances(const UStaticMesh , const UMaterialInterface , const TArray< FTransform > &)
Description
Add instances to this LODActor.
| Name | AddInstances |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/LODActor.h |
| Include Path | #include "Engine/LODActor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LODActor.cpp |
void AddInstances
(
const UStaticMesh * InStaticMesh,
const UMaterialInterface * InMaterial,
const TArray < FTransform > & InTransforms
)
AddInstances(const UStaticMesh , const UMaterialInterface , const TArray< FTransform > &, const TArray< FCustomPrimitiveData > &)
| Name | AddInstances |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/LODActor.h |
| Include Path | #include "Engine/LODActor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LODActor.cpp |
void AddInstances
(
const UStaticMesh * InStaticMesh,
const UMaterialInterface * InMaterial,
const TArray < FTransform > & InTransforms,
const TArray < FCustomPrimitiveData > & InCustomPrimitiveData
)