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KillZVolume is a volume used to determine when actors should be killed. Killing logic is overridden in FellOutOfWorld
| Name | AKillZVolume |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/KillZVolume.h |
| Include Path | #include "GameFramework/KillZVolume.h" |
Syntax
UCLASS (MinimalAPI)
class AKillZVolume : public APhysicsVolume
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ABrush → AVolume → APhysicsVolume → AKillZVolume
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AKillZVolume
(
const FObjectInitializer& ObjectInitializer |
GameFramework/KillZVolume.h |
Functions
Public
Overridden from APhysicsVolume
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ActorEnteredVolume
(
AActor* Other |
Called when actor enters a volume. | GameFramework/KillZVolume.h |
See Also
- FellOutOfWorld