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The base class used by any editor placement of instanced objects, which holds any relevant runtime data for the placed instances.
| Name | AInstancedPlacementPartitionActor |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Instances/InstancedPlacementPartitionActor.h |
| Include Path | #include "Instances/InstancedPlacementPartitionActor.h" |
Syntax
UCLASS (MinimalAPI)
class AInstancedPlacementPartitionActor : public AISMPartitionActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → APartitionActor → AISMPartitionActor → AInstancedPlacementPartitionActor
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AInstancedPlacementPartitionActor
(
const FObjectInitializer& ObjectInitializer |
Instances/InstancedPlacementPartitionActor.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FClientDescriptorFunc | FClientPlacementInfo::FClientDescriptorFunc | Instances/InstancedPlacementPartitionActor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void NotifySettingsObjectChanged
(
UInstancedPlacementClientSettings* InSettingsObject |
Instances/InstancedPlacementPartitionActor.h | ||
void PostAddClientInstances() |
Instances/InstancedPlacementPartitionActor.h | ||
FClientPlacementInfo * PreAddClientInstances
(
const FGuid& ClientGuid, |
Instances/InstancedPlacementPartitionActor.h | ||
void SetGridGuid
(
const FGuid& InGuid |
Instances/InstancedPlacementPartitionActor.h |
Overridden from APartitionActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual uint32 GetDefaultGridSize
(
UWorld* InWorld |
Instances/InstancedPlacementPartitionActor.h | ||
virtual FGuid GetGridGuid() |
Instances/InstancedPlacementPartitionActor.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditUndo() |
Instances/InstancedPlacementPartitionActor.h | ||
virtual void PostLoad() |
Instances/InstancedPlacementPartitionActor.h | ||
virtual void PreEditUndo() |
Instances/InstancedPlacementPartitionActor.h | ||
virtual void Serialize
(
FArchive& Ar |
Instances/InstancedPlacementPartitionActor.h |