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Unreal Engine C++ API Reference > Runtime > Engine > AI > UAISystemBase > CleanupWorld
Deprecated * NewWorld was unused and not always calculated correctly and we expect it is not needed; let us know on UDN if it is necessary.
- UAISystemBase::CleanupWorld()
- UAISystem::CleanupWorld()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/AI/AISystemBase.h |
Include | #include "AI/AISystemBase.h" |
Source | /Engine/Source/Runtime/Engine/Private/AI/AISystemBase.cpp |
virtual void CleanupWorld
&40;
bool bSessionEnded,
bool bCleanupResources,
UWorld &42; NewWorld
&41;