Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AI > API/Runtime/Engine/AI/Navigation
Inheritance Hierarchy
- FRayStartEnd
- FNavigationRaycastWork
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavigationTypes.h |
| Include | #include "AI/Navigation/NavigationTypes.h" |
Syntax
struct FNavigationRaycastWork : public FRayStartEnd
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bDidHit | ||
| bool | bIsRayEndInCorridor | When bDidHit is false, bIsRayEndInCorridor indicates if the projection of RayEnd is located in the corridor explored from the ray. | |
| FNavLocation | HitLocation | Depending on bDidHit HitLocation contains either actual hit location or RayEnd |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FNavigationRaycastWork
(
const FVector& InRayStart, |