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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AI > API/Runtime/Engine/AI/Navigation > API/Runtime/Engine/AI/Navigation/FNavigationElement
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavigationElement.h |
| Include | #include "AI/Navigation/NavigationElement.h" |
TWeakObjectPtr < const UObject > GetWeakUObject() const
Remarks
Returns a weak pointer to the UObject associated with this navigation element.
If called from the Game thread all regular TWeakObjectPtr concerns and limitation applies. Weak pointer to the associated UObject if any.