Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AI > API/Runtime/Engine/AI/Navigation
Inheritance Hierarchy
- FMovementProperties
- FNavAgentProperties
- FNavDataConfig
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavigationTypes.h |
| Include | #include "AI/Navigation/NavigationTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FMovementProperties
Remarks
Movement capabilities, determining available movement options for Pawns and used by AI for reachability tests.
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint8: 1 | bCanCrouch | If true, this Pawn is capable of crouching. | |
| uint8: 1 | bCanFly | If true, this Pawn is capable of flying. | |
| uint8: 1 | bCanJump | If true, this Pawn is capable of jumping. | |
| uint8: 1 | bCanSwim | If true, this Pawn is capable of swimming or moving through fluid volumes. | |
| uint8: 1 | bCanWalk | If true, this Pawn is capable of walking or moving on the ground. |
Constructors
| Type | Name | Description | |
|---|---|---|---|