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Unreal Engine C++ API Reference > Runtime > Engine > AI > IRVOAvoidanceInterface
- IRVOAvoidanceInterface::GetRVOAvoidanceConsiderationRadius()
- UCharacterMovementComponent::GetRVOAvoidanceConsiderationRadius()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AI/RVOAvoidanceInterface.h |
Include | #include "AI/RVOAvoidanceInterface.h" |
float GetRVOAvoidanceConsiderationRadius&40;&41;
Remarks
The scaled collider radius to consider for RVO avoidance