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Unreal Engine C++ API Reference > Runtime > Engine > AI
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/AI/NavigationSystemBase.h |
Include | #include "AI/NavigationSystemBase.h" |
Source | /Engine/Source/Runtime/Engine/Private/AI/NavigationSystemBase.cpp |
namespace FNavigationSystem
{
void FNavigationSystem&58;&58;OnComponentBoundsChanged
&40;
UActorComponent & Comp,
const FBox & NewBounds,
const FBox & DirtyArea
&41;
}