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A placeable actor that represents a heterogeneous volume.
| Name | AHeterogeneousVolume |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/HeterogeneousVolumeComponent.h |
| Include Path | #include "Components/HeterogeneousVolumeComponent.h" |
Syntax
UCLASS (
ShowCategories=(Movement, Rendering, Transformation, DataLayers, "Input|MouseInput", "Input|TouchInput"),
ClassGroup=Fog, HideCategories=(Info, Object, Input), MinimalAPI)
class AHeterogeneousVolume : public AInfo
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AInfo → AHeterogeneousVolume
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AHeterogeneousVolume
(
const FObjectInitializer& ObjectInitializer |
Components/HeterogeneousVolumeComponent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HeterogeneousVolumeComponent | TObjectPtr< class UHeterogeneousVolumeComponent > | Components/HeterogeneousVolumeComponent.h |
|