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Implements a light that is created after a lighting build with Lightmass and handles mesh area light influence on dynamic objects.
| Name | AGeneratedMeshAreaLight |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/GeneratedMeshAreaLight.h |
| Include Path | #include "Engine/GeneratedMeshAreaLight.h" |
Syntax
UCLASS (NotPlaceable, MinimalAPI)
class AGeneratedMeshAreaLight : public ASpotLight
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ALight → ASpotLight → AGeneratedMeshAreaLight
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AGeneratedMeshAreaLight
(
const FObjectInitializer& ObjectInitializer |
Engine/GeneratedMeshAreaLight.h |