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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AGameSession
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void UnregisterPlayer
(
const APlayerController* ExitingPlayer |
Unregister a player from the online service session | GameFramework/GameSession.h | |
virtual void UnregisterPlayer
(
FName InSessionName, |
Unregister a player from the online service session | GameFramework/GameSession.h |
UnregisterPlayer(const APlayerController *)
Description
Unregister a player from the online service session
| Name | UnregisterPlayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h |
| Include Path | #include "GameFramework/GameSession.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameSession.cpp |
virtual void UnregisterPlayer
(
const APlayerController * ExitingPlayer
)
Parameters
| Name | Remarks |
|---|---|
| ExitingPlayer | the player to unregister |
UnregisterPlayer(FName, const FUniqueNetIdRepl &)
Description
Unregister a player from the online service session
| Name | UnregisterPlayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h |
| Include Path | #include "GameFramework/GameSession.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameSession.cpp |
virtual void UnregisterPlayer
(
FName InSessionName,
const FUniqueNetIdRepl & UniqueId
)
Parameters
| Name | Remarks |
|---|---|
| SessionName | name of session to unregister from |
| UniqueId | id of the player to unregister |