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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AGameSession
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void NotifyLogout
(
const APlayerController* PC |
Called when a PlayerController logs out of game. | GameFramework/GameSession.h | |
virtual void NotifyLogout
(
FName InSessionName, |
Called when a player logs out of game. | GameFramework/GameSession.h |
NotifyLogout(const APlayerController *)
Description
Called when a PlayerController logs out of game.
| Name | NotifyLogout |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h |
| Include Path | #include "GameFramework/GameSession.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameSession.cpp |
virtual void NotifyLogout
(
const APlayerController * PC
)
Parameters
| Name | Remarks |
|---|---|
| PC | player controller currently logging out |
NotifyLogout(FName, const FUniqueNetIdRepl &)
Description
Called when a player logs out of game.
| Name | NotifyLogout |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h |
| Include Path | #include "GameFramework/GameSession.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameSession.cpp |
virtual void NotifyLogout
(
FName InSessionName,
const FUniqueNetIdRepl & UniqueId
)
Parameters
| Name | Remarks |
|---|---|
| SessionName | session related to the log out |
| UniqueId | unique id of the player logging out |