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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AGameModeBase
Description
Overridable function called when resetting level. This is used to reset the game state while staying in the same map Default implementation calls Reset() on all actors except GameMode and Controllers
| Name | ResetLevel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
| Include Path | #include "GameFramework/GameModeBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameModeBase.cpp |
UFUNCTION (BlueprintCallable, Category=Game)
virtual void ResetLevel()