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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AGameMode
Description
Start the transition out of the current map. Called at start of seamless travel, or right before map change for hard travel.
Virtual Inheritance
- AGameModeBase::StartToLeaveMap → AGameMode::StartToLeaveMap
| Name | StartToLeaveMap |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameMode.h |
| Include Path | #include "GameFramework/GameMode.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameMode.cpp |
virtual void StartToLeaveMap()