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Implements an Actor for exponential height fog.
| Name | AExponentialHeightFog |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ExponentialHeightFog.h |
| Include Path | #include "Engine/ExponentialHeightFog.h" |
Syntax
UCLASS (ShowCategories=(Movement, Rendering, Transformation, DataLayers), ClassGroup=Fog,
MinimalAPI)
class AExponentialHeightFog : public AInfo
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AInfo → AExponentialHeightFog
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AExponentialHeightFog
(
const FObjectInitializer& ObjectInitializer |
Engine/ExponentialHeightFog.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabled | uint32 | Replicated copy of ExponentialHeightFogComponent's bEnabled property | Engine/ExponentialHeightFog.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Component | TObjectPtr< class UExponentialHeightFogComponent > | Engine/ExponentialHeightFog.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UExponentialHeightFogComponent * GetComponent() |
Returns Component subobject | Engine/ExponentialHeightFog.h | |
virtual void OnRep_bEnabled() |
Replication Notification Callbacks | Engine/ExponentialHeightFog.h |
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostInitializeComponents() |
Allow actors to initialize themselves on the C++ side after all of their components have been initialized, only called during gameplay | Engine/ExponentialHeightFog.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetLifetimeReplicatedProps
(
TArray< FLifetimeProperty >& OutLifetimeProps |
Returns the properties used for network replication, this needs to be overridden by all actor classes with native replicated properties | Engine/ExponentialHeightFog.h |