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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AEmitterCameraLensEffectBase
Description
Deactivtes the particle system. If bDestroyOnSystemFinish is true, actor will die after particles are all dead.
Virtual Inheritance
- ICameraLensEffectInterface::DeactivateLensEffect → AEmitterCameraLensEffectBase::DeactivateLensEffect
| Name | DeactivateLensEffect |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/EmitterCameraLensEffectBase.h |
| Include Path | #include "Particles/EmitterCameraLensEffectBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemComponent.cpp |
virtual void DeactivateLensEffect()