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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AEmitterCameraLensEffectBase
Description
This will actually activate the lens Effect. We want this separated from PostInitializeComponents so we can cache these emitters
Virtual Inheritance
- ICameraLensEffectInterface::ActivateLensEffect → AEmitterCameraLensEffectBase::ActivateLensEffect
| Name | ActivateLensEffect |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/EmitterCameraLensEffectBase.h |
| Include Path | #include "Particles/EmitterCameraLensEffectBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemComponent.cpp |
virtual void ActivateLensEffect()