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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AEmitter
Description
Called when an actor is done spawning into the world (from UWorld::SpawnActor), both in the editor and during gameplay For actors with a root component, the location and rotation will have already been set. This is called before calling construction scripts, but after native components have been created
Virtual Inheritance
- AActor::PostActorCreated → AEmitter::PostActorCreated
| Name | PostActorCreated |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/Emitter.h |
| Include Path | #include "Particles/Emitter.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/Emitter.cpp |
virtual void PostActorCreated()