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HUD that displays info for the DebugCameraController view.
| Name | ADebugCameraHUD |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/DebugCameraHUD.h |
| Include Path | #include "Engine/DebugCameraHUD.h" |
Syntax
UCLASS (Config=Game, HideDropDown, MinimalAPI)
class ADebugCameraHUD : public AHUD
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AHUD → ADebugCameraHUD
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ADebugCameraHUD
(
const FObjectInitializer& ObjectInitializer |
Engine/DebugCameraHUD.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DisplayMaterials
(
float X, |
Engine/DebugCameraHUD.h |
Overridden from AHUD
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostRender() |
PostRender is the main draw loop. | Engine/DebugCameraHUD.h |