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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AController
Description
Get the control rotation. This is the full aim rotation, which may be different than a camera orientation (for example in a third person view), and may differ from the rotation of the controlled Pawn (which may choose not to visually pitch or roll, for example).
| Name | GetControlRotation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h |
| Include Path | #include "GameFramework/Controller.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Controller.cpp |
UFUNCTION (BlueprintCallable, Category=Pawn)
virtual FRotator GetControlRotation() const