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A lightweight actor that can be used to own a cluster union component.
| Name | AClusterUnionActor |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ClusterUnionActor.h |
| Include Path | #include "PhysicsEngine/ClusterUnionActor.h" |
Syntax
UCLASS (MinimalAPI)
class AClusterUnionActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AClusterUnionActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AClusterUnionActor
(
const FObjectInitializer& ObjectInitializer |
PhysicsEngine/ClusterUnionActor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UClusterUnionComponent * GetClusterUnionComponent() |
PhysicsEngine/ClusterUnionActor.h |