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Description
Stop Animation Montage. If nullptr, it will stop what's currently active. The Blend Out Time is taken from the montage asset that is being stopped.
| Name | StopAnimMontage |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include Path | #include "GameFramework/Character.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Character.cpp |
UFUNCTION (BlueprintCallable, Category=Animation)
virtual void StopAnimMontage
(
class UAnimMontage * AnimMontage
)