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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ACharacter
Description
Sets CharacterMovement MovementMode (and custom mode) replicated for simulated proxies. Use CharacterMovementComponent::UnpackNetworkMovementMode() to translate it. This function sets the compressed value of ReplicatedMovementMode.
| Name | SetReplicatedMovementMode |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include Path | #include "GameFramework/Character.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Character.cpp |
void SetReplicatedMovementMode
(
const uint8 InReplicatedMovementMode
)