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Description
CharacterMovement Custom gravity direction replicated for simulated proxies. This function sets ReplicatedGravityDirection and also marks property as dirty.
| Name | SetReplicatedGravityDirection |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include Path | #include "GameFramework/Character.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Character.cpp |
void SetReplicatedGravityDirection
(
const FVector & InReplicatedGravityDirection
)