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Description
This is the Replicated version of relative movement. Do not modify on simulated proxies! Sets ReplicatedBasedMovement
| Name | SetReplicatedBasedMovement |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include Path | #include "GameFramework/Character.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Character.cpp |
void SetReplicatedBasedMovement
(
const FBasedMovementInfo & InReplicatedBasedMovement
)