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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ACharacter
Description
This is updated every frame to the latest timestamp, but only replicated to Replays, this is because we want to save positions to the replay replication connection each frame to ensure smooth movement. Sets ReplayLastTransformUpdateTimeStamp.
| Name | SetReplayLastTransformUpdateTimeStamp |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include Path | #include "GameFramework/Character.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Character.cpp |
void SetReplayLastTransformUpdateTimeStamp
(
const float InReplayLastTransformUpdateTimeStamp
)