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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ACharacter
Description
Set to indicate that this Character is currently under the force of a jump (if JumpMaxHoldTime is non-zero). IsJumpProvidingForce() handles this as well. This function sets bProxyIsJumpForceApplied
| Name | SetProxyIsJumpForceApplied |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include Path | #include "GameFramework/Character.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Character.cpp |
void SetProxyIsJumpForceApplied
(
const bool bInProxyIsJumpForceApplied
)