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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ACharacter
Description
Called on the actor right before replication occurs. Only called on Server, and for autonomous proxies if recording a Client Replay.
Virtual Inheritance
- AActor::PreReplication → APawn::PreReplication → ACharacter::PreReplication
| Name | PreReplication |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include Path | #include "GameFramework/Character.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Character.cpp |
virtual void PreReplication
(
IRepChangedPropertyTracker & ChangedPropertyTracker
)