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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ACharacter
Description
Called when Character stops crouching. Called on non-owned Characters through bIsCrouched replication.
| Name | OnEndCrouch |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include Path | #include "GameFramework/Character.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Character.cpp |
virtual void OnEndCrouch
(
float HalfHeightAdjust,
float ScaledHalfHeightAdjust
)
Parameters
| Name | Remarks |
|---|---|
| HalfHeightAdjust | difference between default collision half-height, and actual crouched capsule half-height. |
| ScaledHalfHeightAdjust | difference after component scale is taken in to account. |