Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ACharacter
Description
Event for implementing custom character movement mode. Called by CharacterMovement if MovementMode is set to Custom.
C++ code should override UCharacterMovementComponent::PhysCustom() instead.
| Name | K2_UpdateCustomMovement |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include Path | #include "GameFramework/Character.h" |
UFUNCTION (BlueprintImplementableEvent,
Meta=(DisplayName="UpdateCustomMovement", ScriptName="UpdateCustomMovement"))
void K2_UpdateCustomMovement
(
float DeltaTime
)
See Also
- UCharacterMovementComponent::PhysCustom()