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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ACharacter
Description
Get axis-aligned cylinder around this actor, used for simple collision checks (ie Pawns reaching a destination). If IsRootComponentCollisionRegistered() returns true, just returns its bounding cylinder, otherwise falls back to GetComponentsBoundingCylinder.
Virtual Inheritance
- AActor::GetSimpleCollisionCylinder → ACharacter::GetSimpleCollisionCylinder
| Name | GetSimpleCollisionCylinder |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include Path | #include "GameFramework/Character.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Character.cpp |
virtual void GetSimpleCollisionCylinder
(
float & CollisionRadius,
float & CollisionHalfHeight
) const