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Description
This is the value of the CharacterMovement timestamp, and is replicated down to SimulatedProxies to assist with visual smoothing of the character. May not be updated every frame to reduce bandwidth. This is the Accessor for ReplicatedServerLastTransformUpdateTimeStamp.
| Name | GetReplicatedServerLastTransformUpdateTimeStamp |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include Path | #include "GameFramework/Character.h" |
float GetReplicatedServerLastTransformUpdateTimeStamp() const