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Description
CharacterMovement MovementMode (and custom mode) replicated for simulated proxies. Use CharacterMovementComponent::UnpackNetworkMovementMode() to translate it. Returns ReplicatedMovementMode
| Name | GetReplicatedMovementMode |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include Path | #include "GameFramework/Character.h" |
uint8 GetReplicatedMovementMode() const