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Description
Indicates that this Character is currently under the force of a jump (if JumpMaxHoldTime is non-zero). IsJumpProvidingForce() handles this as well. This function returns bProxyIsJumpForceApplied
| Name | GetProxyIsJumpForceApplied |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include Path | #include "GameFramework/Character.h" |
bool GetProxyIsJumpForceApplied() const